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2005-2010

ASSISTANT LEAD - CHARACTER ARTIST

 

 

  • In charge of creating templates for character in-game modular systems.

  • Worked directly with the Art Director and the Character Lead to establish standards for in-game characters.  

  • Worked closely with the Code Department to implement character related systems as well as to solve performance related issues.

  • Provided critique to ensured art assets quality.

  • Assisted the Character Lead with departmental scheduling, and ensured assets are created on time.

  • Trained new staffs and getting them up to speed.

 

 

 

 

 

GALLERY

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