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CHARACTER/VEHICLE ARTIST

 

 

  • In charge of all in-game Vehicles and Weapons.

  • Responsible for setting up, supporting and improving existing prop and vehicle destruction system in open world games.

  • Worked closely in specialized Scrum-Groups to implement vehicle related systems such as weaponization and object destruction.

  • Researched and implemented innovative solutions to solve memory and other budgeting issues.

  • Researched new tools to help improve work flow.

  • Responsible for the creation of in-game character assets, from highpoly sculpting, lowpoly, texturing to skinning and rigging.

  • Worked directly with the Art Director and Concept team to ensure quality art.

  • Worked with different departments to solve technical and gameplay issues.

 

 

 

 

 

2010-2012

GALLERY

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