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CHARACTER/VEHICLE ARTIST
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In charge of all in-game Vehicles and Weapons.
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Responsible for setting up, supporting and improving existing prop and vehicle destruction system in open world games.
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Worked closely in specialized Scrum-Groups to implement vehicle related systems such as weaponization and object destruction.
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Researched and implemented innovative solutions to solve memory and other budgeting issues.
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Researched new tools to help improve work flow.
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Responsible for the creation of in-game character assets, from highpoly sculpting, lowpoly, texturing to skinning and rigging.
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Worked directly with the Art Director and Concept team to ensure quality art.
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Worked with different departments to solve technical and gameplay issues.
2010-2012
GALLERY
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